![]() ![]() Developers can even adjust some basic sliders to create more exaggerated effects. The Quest Pro’s face and eye-tracking goes further than that too though, because in addition to making avatars look more lifelike, it can also be used in games for stuff like motion capture or animating alien creatures using your own movements. This removes a lot of the awkwardness of interacting with people in a virtual space, which is often cited as a big barrier to VR adoption. Instead of having to remember to respond to every question with a verbal “Yes,” I could simply nod my head, and the other person would know to move on. But honestly, while I know it might sound creepy, the eye and facial tracking make such a big impact when interacting with people in VR.ĭuring my first demo of the Quest Pro in Horizon Workrooms, I had another representative from Meta showing various features, and one of the first things I noticed was that being able to read facial expressions and accurate head and eye movements just made conversation feel a lot more natural. This supports stuff like foveated rendering, which allows the headset to provide sharp visuals where you're looking, while dialing down performance on graphics in your peripheral vision, which helps reduce the overall processing load. Meanwhile, the Quest Pro’s inward-facing sensors are there to track your eye and facial movements. Really, scene understanding feels like a critical piece of Meta’s attempt to integrate VR with the real world, and because it's built into the company’s presence platform, developers can also easily use related APIs to support the tech in their apps. For example, after I used the Painting VR app to create my very own Bob Ross, I was able to hang the painting on a wall in the room, so that anyone else who visited the space could see it too.īut it’s not just paintings either, because scene understanding allows the headset to do stuff like place a whiteboard on a wall for virtual work collaboration and even recognize stuff like a keyboard, so you can have multiple virtual screens set up in Meta’s Horizon Workrooms office app while still being able to bang away on physical keys. While it might seem simple, this has a huge impact. Scene understanding allows the Quest Pro’s exterior sensors to detect objects in the real world like walls, desks, tables, etc. And because Meta’s passthrough looks pretty sharp, it’s easy to see relatively small objects like keys on a keyboard (though not necessarily the letters printed on them).īut more importantly, the exterior cameras support what Meta calls scene understanding, which is part of the company’s presence platform. This makes it easier to switch between VR and meatspace without getting disorientated. The outward-facing sensors serve two main purposes: they support full-color passthrough (the beta version of this on the Quest 2 is only black-and-white) so you can easily see the world around you from inside the headset. ![]() The Quest Pro’s 10 sensors are split between five exterior cams and five inward facing ones. That said, if you want total immersion, there are side-mounted blinders that come in the box, in addition to optional full light blockers (though you’ll have to pay an extra $50 for those). ![]() This design allows you to peek at meatspace using your peripheral vision, which was an intentional choice by Meta: One of the company’s goals was to create something that lets you interact in both VR and IRL simultaneously. Putting on the headset is also dead simple, as it sits on your head more like a visor and less like a helmet. But instead of cramming a big power pack up front and making the whole headset unbalanced, Meta used a curved cell that’s integrated into the Quest Pro’s headband. Due to its increased horsepower, it needs a way bigger battery. The Quest Pro is also the first device to feature a Qualcomm Snapdragon XR2+ chip along with 12GB of RAM, 256GB of storage and a 90Hz refresh rate, which Meta says delivers 50 percent better performance than the Quest 2.īut to me, one of the best things about the Quest 2 is how comfortable it is. Update your settings here, then reload the page to see it.Ĭompared to the Quest 2, the Quest Pro is packing some major hardware upgrades including an all-new design, 10 sensors (both inward and outward facing) and completely revamped optics. This content is not available due to your privacy preferences. ![]()
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