![]() ![]() ![]() ![]() A different problem, probably, and more forgivable. Like its predecessor, it is a role-playing game with adventure and strategy elements. This Game is the English (USA) Version and is the. It is a sequel to the 2010 game Pokemon Black. Pokemon Black 2 (US) (frieNDS) ROM for Nintendo DS download requires a emulator to play the game offline. ![]() It was released in Japan on June 23, 2012, and in North America on October 7, 2012. Pokemon Black 2 is the sixth generation of Pokemon video games. Or, it may just be some old junk - but I think that only happens when you frameskip/turbo through it. Pokemon Black 2 ROM is playable on emulators. When the malfunction happens youll see blackness get captured to VRAM C (the capture target). That may not make sense as affecting the problem, but its illustrative of the types of framebuffer flushing logic which is getting skipped. Seems to be an error in determining how 3d gets flushed when it's needed for capturing, and frame advancing makes it flush more often.įor instance, Get3DFramebufferRGBA5551() will get called every time you frame advance, but never when it's running freely. This makes other codepaths get exercised. To work around the bug, frame advance through the critical point. Pokemon Schwarz 2 - Freezer Codes: Alle Schlüssel, Alle 649 Pokemon Fangen, Pokemon Action Replay Codes, Pokemon Action Replay Codes, Tiergeistformen des Wolkentrios. To be clear, talk to the medal man, that is, the doctor looking man, dont be looking for a robot. NOTE: switching "Enable TXT Hack" and/or "Enable Line Hack" on or off doesn't change anything.Īttn rogerman. (The reason for multiple codes is some work for some but not others. Click action replay, then copy and paste one of the following codes. HQ2x2 + OpenGL 3.2 + no options: THE GAME IS white/purple/gray. Open the pokemon black rom in your emulator 2. HQ2xS + OpenGL 3.2 + all options: original test/problem. Normal + SoftRasterizer + no options: THE GAME IS white/purple/gray. Normal + SoftRasterizer + all options: the background is white/light blue. Normal + OpenGL 3.2 + all options: same result. Pokemon Black 2 (EXP Fixed) (NoSSL) battery/savestate/rom (before talking to Metal guy, talk to him to notice problem): To see it you must have the PREVIOUS save some distance, for example one room distance, prior from the next battle. So, does anyone know of any other emulators known to have good compatibility with BW2 that don't have graphical glitches like this, and also support higher rendering resolutions (and ideally other enhancements like AA or shaders)? Or is there maybe a patch or hack someone has made somewhere that fixes the transitions? Maybe a setting I've overlooked that would fix it? Any help is appreciated.EDIT: Problem 2: it also occurs just before battling certain trainers. Download the Pokemon Black 2 Version ROM from the link above and a file will begin downloading. Download a Nintendo DS Emulator on your Device(PC or Mac) as this ROM will only run on a Nintendo DS Emulator. Follow the steps below to download this game on your PC or Mac properly. The Desmume devs seem aggressively disinterested in compatibility with the DS Pokemon games, so it doesn't seem like something that will be fixed with the emulator anytime soon. Download Pokemon Black 2 NOW How to Download Pokemon Black 2. 999 for all Berries (Press Select button) (DS) North America 94000130 fffb0000 b2000024. It's also lacking in some options and features that make the game a lot easier on my eyes, such as AA. 100 Pokémon Black Version 2 Action Replay Codes Also see Cheats for more help on Pokémon Black Version 2. The Melon core simply refuses to load the game at all, and the Desmume 2015 core fixes the green glitchy image but briefly displays a zoomed-in, skewed image of the newly loaded area before going back to normal. Poke Transferer lets you transfer Pokemon between Black, White, Black 2, and White 2. I've toggled about every graphical option I could find in both Desmume and Retroarch's settings, including switching between D3D/OpenGL/Vulkan, and nothing else seems to affect it besides resolution. This only happens when rendering at higher than native resolution. I'm playing Pokemon Black 2 on the Retroarch Desmume core, and whenever the game does a zoom transition such as when entering a building, the screen temporarily glitches out, displaying 2 squished corrupted copies of the top screen. If mods want to delete this thread that's fine, I figured I may as well leave it up for future google-ers like me running into the same issue.Īpologies if this is the wrong place to ask for help with this, it seemed like the most fitting forum since it's an emulation issue. EDIT: I don't know how this slipped by in my testing, maybe I didn't restart the core properly, but after messing around some more it seems that enabling OpenGL Rasterizer in the core settings fixes the issue now, at least for me. ![]()
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